Finding Magnet-O-Bro’s art style

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The old style When we developed the proof-of-concept for the game two years ago we aimed to a painterly look, with dark outlines and detailed textures. Since we’re remaking everything from scratch, we are also re-thinking the art direction. If we think of robot invasion some things that come to … Continue reading

Lavandas in the morning, sun rays at noon and ice cream in the fridge.

We moved to the outlands of Cologne, in search of a spiritual life connected with nature… well, at least with some nice lavanda plants that lay in the new office’s door! We were invited to this venue by our friends Awww Design, who produced the sound for Magnetoid, and we … Continue reading

Magnetoid stats: Brazillians loved us!

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Well, it seems like it was yesterday, but 12 weeks have past since the release of Magnetoid. The numbers at June 24th say it has 1,529 current installs and a total of 4,286 downloads. Those are big numbers for us, first-timers and lazy-marketers. These are some of the articles talking … Continue reading

Magnet-O-Bro got a funding!

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  Just when we were scratching the bottom of our pockets in search of some cents, Film- und Medienstiftung NRW had mercy upon us and threw us a bag with unmarked dollars are kindly financing our project Magnet-O-Bro. This was confirmed at the end of last year but it took … Continue reading