Hi everyone! We’ve been listening to your feedback and we’re applying it to improve the game. Thanks to you we’re close to release! One of the most remarkable comments has been about the graphics, which look cluttered some times, distracting and confusing the player. To solve this, we ‘cleaned’ the … Continue reading
Heute haben unsere Freunde von The Good Evil ihr Lern-Adventure Squirrel & Bär im App Store veröffentlicht. In der süßen Abtenteuer-Story können Kinder beim Spielen ganz einfach Englisch lernen. Mit Squirrel & Bär präsentiert das Kölner Game Studio the Good Evil ein Abenteuerlernspiel für Kinder zwischen 3 – 6 Jahren und ihre … Continue reading
We created our own profile in IndieDB, a nice on-line database for developers and their games. Probably in the future we will host there only our standalone prototypes, since they offer a trusted download and a mirror. Find our profile here: http://www.indiedb.com/members/room247studio And Magnetoid through this banner: See you, earthlings!
UPDATE: The final version is on Google Play! Give it a try: PLAY IT RIGHT NOW!! But please remember it’s an early prototype, there’s a lot of work to do yet! Try it out and drop us some feedback. » Download the .apk! « Let’s recap about what is this … Continue reading
We can’t wait any longer to let you play the prototype so we are uploading the first early build tomorrow! Yaaay!! Just… wait… 24 hours… more! Can you do it? Well, maybe these gameplay gif help, or maybe they just raise your hype up until your brain explodes… DISCLAIMER: The … Continue reading
As this game grew we realized it needed a proper name (we were calling it Pocket-Bro, Magnet-o-Mobil, and other uncool stuff). A short brainstorming was enough to agree in a badass name: MAGNETOID. Yes, in capital letters. We are close to finish it -even though you never finish a game, … Continue reading
Two weeks have passed and we succeeded! Well, partially. We achieved to develop a playable prototype which involved hours of discussion, mind boggling and math doodles in the whiteboard. We learned that even the smallest of the game ideas require very deep thinking and tons of questions to be solved. … Continue reading