We moved to the outlands of Cologne, in search of a spiritual life connected with nature… well, at least with some nice lavanda plants that lay in the new office’s door! We were invited to this venue by our friends Awww Design, who produced the sound for Magnetoid, and we … Continue reading
Well, it seems like it was yesterday, but 12 weeks have past since the release of Magnetoid. The numbers at June 24th say it has 1,529 current installs and a total of 4,286 downloads. Those are big numbers for us, first-timers and lazy-marketers. These are some of the articles talking … Continue reading
Hello magnetic rollers! Did you break the sound barrier yet? Now we give you more reasons to do so: new update loaded with cool stuff! New rewarding-as-ever almost-infinite pixel-crafted backgrounds. Keep rolling to see them all! New achievement for avid players and compulsive unlockers. GUI fixes. Slightly improved boost-ready feedback. … Continue reading
This one sheds more light over the universe of Magnetoid… beware the robots. Grab your clone!
We did it!! Our first baby is on-line and walking! This side quest has been both stressful and exciting but a very rewarding experience. Thank you all for helping us to achieve this! Play on-line on Magnetoid’s website. The game is for free, no ads. It’s our first project, and … Continue reading
We created our own profile in IndieDB, a nice on-line database for developers and their games. Probably in the future we will host there only our standalone prototypes, since they offer a trusted download and a mirror. Find our profile here: http://www.indiedb.com/members/room247studio And Magnetoid through this banner: See you, earthlings!
UPDATE: The final version is on Google Play! Give it a try: PLAY IT RIGHT NOW!! But please remember it’s an early prototype, there’s a lot of work to do yet! Try it out and drop us some feedback. » Download the .apk! « Let’s recap about what is this … Continue reading
As this game grew we realized it needed a proper name (we were calling it Pocket-Bro, Magnet-o-Mobil, and other uncool stuff). A short brainstorming was enough to agree in a badass name: MAGNETOID. Yes, in capital letters. We are close to finish it -even though you never finish a game, … Continue reading
We are very excited to present you our two new members of our team that will occupy the empty chairs that started to be dusty. They will take care of programming and engine implementation. Welcome to our studio Jan Vogt and Vagen Ayrapetyan! [public stands in a wild ovation]. So, … Continue reading
It’s time for the Global Game Jam 2014. You don’t know what it is? Imagine a world wide Lan-Party but instead of playing games you make games… Ok, sometimes you play games too. It’s about 48 hours of unleashed creativity, colaboration and tons of energy drinks. If you have any … Continue reading